![]() Lowered production cost (for some companies).World Of Warcraft / Everquest Addiction News Story - Philly Companies with different Business Models:. ![]() Internet Cut costs + Advertising Another Stream of Revenue Free Information (Online Network effect – Community).Publicly Traded Companies € 25.95 = $40.58 Westwood Studios Eidos Interactive Namco Ubisoft Codemasters 3D Realms Entertainment Apogee Software Take 2 Interactive Midway Games Maxis BioWare Corp Bethesda Softworks NovaLogic, Inc Sports Interactive Raven Software Gainax Network Systems Square Enix Aspyr Media CDV Software JoWooD Productions Ambrosia Software Monolith Productions, Inc. Sierra Valve Atari Rockstar Games LucasArts Entertainment Epic Megagames Bungie Studio Interplay Productions Konami THQ inc. Industry participants (structure) Vivendi Microsoft Nintendo Sony Activison Blizzard Entertainment EA Games ID Software inc. Top 10 Games 4.8m - Halo 3 by Microsoft 4.1m - Wii Play by Nintendo 3.0m - Call of Duty 4 by Activision 2.7m - Guitar Hero III by Activision 2.5m - Super Mario Galaxy by Nintendo 2.5m - Pokemon Diamond by Nintendo 1.9m - Madden NFL '08 by Electronic Arts 1.9m - Guitar Hero 2 by Activision 1.8m - Assassin's Creed by Ubisoft 1.8m - Mario Party 8 by Nintendo By NPD group Industry Competitors Anyone IBM Google Barnes & Nobles Burger King Individual customers Console Manufacturers Wholesalers + Game engineers Software Programmers Video Game Plat formers Board Games Trading Cards TV Plug & Play GamblingĮSRB Ratings (Entertainment Software Rating Board) Future revenue $49 - $66 Billion -Expected growth derived from the internet.Video Game Industry Matthew KuckerBrian LeeEric DuganFemi Alao Internet & Business Spring 2008 David Seabrook, SUNY Purchase
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